Hello! I'm Nick Hirzel, a.k.a. "kwask" online.
This website is just a place to dump anything I do. Feel free to reach out if something I did interests you!
Aug. 2020
You're a space pirate who's just crazy enough to go after the legendary bounty of Zarquon-5, but not quite smart enough to remember the way out. After greedily plundering deep inside the fortress, you've found you've gone and gotten yourself lost! Find a way back outside with the booty (and your ship) intact!
Jul. 2019 - Aug. 2019
This was an orbital mechanics simulator that I wrote over a summer to try implementing an ECS and to strengthen my Rust skills. In its current state it simulates a scale model of the solar system including all major planets and moons and the dwarf planet Pluto. One cool feature of the simulation is watching the orbital resonance of the Galilean moons of Jupiter. It also gives some sense of the vast scales of space.
Feb. 2018 - May. 2018
Sealab was to be heavily inspired by Apollo Station and Sealab 2021 and was planned to be a top-down multiplayer base-builder where you construct and operate a research laboratory on the seafloor of an alien ocean. In its current state it has systems for world chunking, entity-components, serialization / deserialization, rendering, importing models from Blender, and player movement.
Feb. 2017 - May. 2017
Gotalk was a VoIP platform that I developed in collaboration with a friend as a way of learning golang. Uses a client-server model which support full utf-8 encoded text chat and rudimentary voice chat.
Jan. 2015 - Sep. 2016
Apollo Station was a top-down multiplayer role-playing game and was my first experience with developing and managing a game for a community of hundreds of players. Players took a role on-board a dystopian corporate research space station alongside a cast of varied and outlandish characters. It was your job to keep the station running while pirate clowns, space bears, and rival corporate agents tried their best to blow it all up.
Dec. 2014
You're on the run from some space-baddies. The ship is taking hits and it's just your luck that your trusty toolbelt broke and now your tools are bouncing around the engine compartment. Juggle using the four different tools to keep the ship from falling apart before the warp drive charges!